Sports Eleganza Extravaganza
S.E.E. started as a few small projects created for a physics programming class and is being developed into a collection of small games. Currently Includes DingerTime and Curl-O-Rama.
Designed and implemented all aspects of the game.
Used user input to apply an initial velocity and trajectory for an object.
Used user input to apply force to an object. Calculated displacement, taking mass and friction coefficients into account.
Created a few voxel models (house, tree, bush, etc.) and a few UI elements (buttons, titles, etc.).
Role: Solo developer
Duration: (On and Off) November 2017 – September 2018
Tools: Unity 2017 - 2018, Visual Studio 2017, Magica Voxel, Git+Sourcetree, Paint.net
Platform: Originally PC, later converted to Android
Team Size: 1