Features several different ways of visualizing audio.
Role: Solo developer
Duration: September 2018 – Present
Tools: Unity 2018, Visual Studio 2017, Git+Sourcetree, Paint.net
Team Size: 1
Day In, Day Out
Endless bullet-hell with RPG elements.
Duration: June 2018 – October 2018
Languages: C#, JSON
Multiplayer platformer made for ToJam 2018.
Role: UI designer and programmer
Duration: May 4th, 2018 – May 6th, 2018
Team Size: 4
Lock Picking Mechanic
Modeled after Fallout 3’s lock picking mechanic.
Duration: (On and Off) March 2018 – October 2018
2D audio driven mobile game.
Role: Audio and gameplay programmer
Duration: January 2017 – May 2017
Tools: Unity 5, Monodevelop, Photoshop, Git+Sourcetree
Platforms: Android, iOS
Team Size: 6
2D platformer made for Global Game Jam 2017.
Role: Generalist programmer
Duration: January 20th, 2017 – January 22nd, 2017
Tools: Unity 5, Monodevelop, Photoshop
Team Size: 7