Day In, Day Out
Day In, Day Out is an endless bullet-hell with RPG elements wherein you take on the role of a mercenary trying to make a decent living in a corrupt, monster-ridden, dystopian society. Hop in your mech and last as long as you can... Day in and day out.
Designed game systems and mechanics, including: character movement, enemy behaviours, weapons, loot drops, character/enemy/weapon stats, and character progression.
Designed and implemented prototype interfaces for the pause screen, inventory screen, and health/shield displays.
Implemented gameplay including: character movement, weapons, inventory, stat systems, enemy behaviours, world looping, enemy spawning, and particle effects.
Set up local save system using JSON and object serialization.
Used object pooling to limit the amount of object creation/destruction.
Role: Solo developer
Duration: June 2018 – October 2018
Tools: Unity 2018, Visual Studio 2017, Git+Sourcetree, Paint.net
Languages: C#, JSON
Team Size: 1